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Odiain Suliis
ZionTCD Legacy Rising
112
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Posted - 2013.01.09 07:00:00 -
[1] - Quote
Chunky Munkey wrote:DJINN leukoplast wrote:Chunky Munkey wrote:It does mean that someone who can only play at the beginning of the reset gets less sp than someone who plays later on. An all-time accumulating cap with diminishing returns seems the only viable option to me. It wouldn't matter if somebody played from the beginning or got all the SP at the end, the numbers would be identical. Why would you think they would be different? Think about it, lets say you played every day and reached the cap of 27k (rounded from 27.2k to make example easier). Monday - 27k Tuesday - 27k Wednesday - 27k Thursday - 27k Friday - 27k Saturday - 27k Sunday 27k ----------------------Total = 189k Now lets say you only play one day, and it's the last day before the reset, Sunday. So you grind all day long and at the end, reach the rolled over SP from 6 days plus the 7th days cap. Which would be 189k SP. No difference. And if you only play the day after the reset?
Just have it similat to that example, but allow continous 7-day roll over. So that there isn't a fixed SP cap reset day.
Example1:
total 7-day SP cap pool= 0
Monday - 27k -- total 7-day SP cap pool= 0 Tuesday - 27k -- total 7-day SP cap pool= 0 Wednesday - 27k -- total 7-day SP cap pool= 0 Thursday - 27k -- total 7-day SP cap pool= 0 Friday - 27k -- total 7-day SP cap pool= 0 Saturday - 27k -- total 7-day SP cap pool= 0 Sunday 27k -- total 7-day SP cap pool= 0
Monday - 27k -- total 7-day SP cap pool= 0 Tuesday - 27k -- total 7-day SP cap pool= 0 Wednesday - 27k -- total 7-day SP cap pool= 0
Example 2:
total 7-day SP cap pool= 0
Monday - 10k -- total 7-day SP cap pool= 17k Tuesday - 0 -- total 7-day SP cap pool= 44k Wednesday - 0 -- total 7-day SP cap pool= 71k Thursday - 70k -- total 7-day SP cap pool= 28k Friday - 55k -- total 7-day SP cap pool= 0 Saturday - 0 -- total 7-day SP cap pool= 27 Sunday - 0 -- total 7-day SP cap pool= 54k
Monday - 81k -- total 7-day SP cap pool= 0 Tuesday - 27k -- total 7-day SP cap pool= 0 Wednesday - 0 -- total 7-day SP cap pool= 27k
Example 3:
Monday - 0 -- total 7-day SP cap pool= 27k Tuesday - 0 -- total 7-day SP cap pool= 54k Wednesday - 0 -- total 7-day SP cap pool= 81k Thursday - 0 -- total 7-day SP cap pool= 108k Friday - 0 -- total 7-day SP cap pool= 135k Saturday - 0 -- total 7-day SP cap pool= 162k Sunday 0 -- total 7-day SP cap pool= 189k
Monday - 0 -- total 7-day SP cap pool= 189k Tuesday - 0 -- total 7-day SP cap pool= 189k Wednesday - 216k -- total 7-day SP cap pool= 0
This model has been suggested before in these forums.
edit:
Also one possible way that this could be enhaced would be to have AUR bought item that you could plug into your clone to have extended SP accrual pool and that item would be one time per buy use only. Once activated, item would be consumed. And by having it a in-game item would also mean that it would be buyable/sellable in secondary marcetplace for ISK.
You have 2week holiday coming IRL that you know tht you won't be able to play DUST. You would grind and hit your 7-day SP accrual cap, so that accrual pool is now 0 SP. Eccentiaaly you now can have 7days off of DUST, without 'loosing' potential SP.
- Lets say you buy 1x '7-day SP pool accrual extension licence' that costs X AUR.
- You plug it in to your clone and activate it.
- Now you have that initial 7-day pool + this bought 7-day extension pool totalling 14-days.
- After that 14-day holiday, you come back to DUST and have 14-day worth of SP to grind through.
Caveats to this: There should be a limit on how many extensions can be used back-to-back, because without it, there would be a 'incactive' toons sitting on these extenders just to accumulate SP.
edit 2: (Added here from my post below) And for the argument of what about those players that come 6 moths later or 1 year later to game?
My opinion is though luck. And more to the point is this misconstruded opinion that one needs to 'catch up' in SP to the max levels to be competetive.
No they don't.
All you need is to have certain ammount of SP to level those critical skills that give +X% dmg, +XHP and weapon of choice proficiencie skill. These skills are 'core skills'. After one has trained these up, it's all about ones versatility and adaptability to different situations in battlefield.
In other words, low SP charachters compete with spceialication. High SP charachters have versatility advantage in battle, but not advantage of superior gear. (Once one has leveled up those 'core skills') |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.09 08:21:00 -
[2] - Quote
Added this to my above post:
And for the argument of what about those players that come 6 moths later or 1 year later to game?
My opinion is though luck. And more to the point is this misconstruded opinion that one needs to 'catch up' in SP to the max levels to be competetive.
No they don't.
All you need is to have certain ammount of SP to level those critical skills that give +X% dmg, +XHP and weapon of choice proficiencie skill. These skills are 'core skills'. After one has trained these up, it's all about ones versatility and adaptability to different situations in battlefield.
In other words, low SP charachters compete with spceialication. High SP charachters have versatility advantage in battle, but not advantage of superior gear. (Once one has leveled up those 'core skills') |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.10 06:51:00 -
[3] - Quote
Overlord Ulath wrote:All of that would be negated if we just go back to the weekly cap but keep the same math for SP accumulation we have now. You get lower SP per match so you hit the cap slower than we did before, but at the same time you could reach the cap any time that week if you put in enough effort.
The whole issue would be resolved however if you have an overall global cap starting from the day you make your new character. If you miss a week or two due to some emergency, you will still be getting around 6k SP per match, but don't reach the cap until you reach the amount of SP you would have had if you hadn't missed that week or two. You'd never reach the level of people who have been around from the beginning, but you would always be able to make up for SP you missed.
Of course, this has all been said over and over, but I still see no CCP response.
Issue with this 'global cap' as suggested above is that, it leads to situation where if one wants to do things in optimal way then all 3 char slots need to be used, even tho one only uses 1 char. Because if one didn't create those 2 others one would be missing out SP accrual to those chars. Those alts would be there for no other reason than to just-in-case. |
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